This playbook is your gateway to a comprehensive toolkit for service design. Whether you're a designer, strategist or business leader, you'll find step‑by‑step guidance to help you explore opportunities, define priorities, develop innovative solutions and deliver exceptional experiences. Each section includes practical explanations, examples and actionable tools you can put to use right away.
Start ExploringDiscover – Research and Insight Tools
A visual diagram showing the people, teams, or organizations that influence—or are influenced by—a service, and how they relate to each other.
At the start of a project (Discover phase)—especially during scoping or early research and stakeholder alignment.
A diagram centered on the service, surrounded by stakeholder icons or labels placed according to influence, with relational arrows connecting them.
Discover – Research and Insight Tools
A structured conversation with users (or potential users) to uncover their needs, goals, pain points, and real-world practices.
Discover – Research and Insight Tools
A moderated group discussion (usually 5–8 participants) that explores user perceptions, needs, or reactions to a topic, product, or service.
Discover – Research and Insight Tools
A contextual inquiry is a field research method where you observe users in their natural environment while they perform real tasks, often combined with asking clarifying questions.
Discover – Research and Insight Tools
Surveys and questionnaires are structured sets of questions used to collect data from a group of people. They are particularly useful for gathering quantitative insights (percentages, trends, frequencies) but can also include a few open‑ended qualitative questions.
Discover – Research and Insight Tools
Data analytics in service design means using existing quantitative data (e.g., usage logs, web/app analytics, CRM data) to uncover patterns, trends, and anomalies in user behavior.
No external references provided.
Discover – Research and Insight Tools
Diary studies are a longitudinal research method where participants self-record their activities, experiences, or feelings over a set period (days, weeks, or months). Entries can be text, photos, videos, or audio, often captured via apps or simple journals.
Discover & Define – Navigation & IA Tools
Card sorting is a user research method where participants group information items (written on cards or digital equivalents) into categories that make sense to them. It helps reveal how users mentally structure and label information.
Discover – Research and Insight Tools
Secondary (or desk) research involves reviewing and analyzing existing information — such as reports, market studies, analytics, competitor websites, and academic articles — rather than collecting new data.
Discover – Research and Insight Tools
Heuristic evaluation is an expert review method where usability specialists (or experienced designers) examine a product or service against a set of established heuristics (rules of thumb) to identify usability issues. The most common set is Nielsen's 10 Usability Heuristics.
Discover – Research and Insight Tools
A Service Safari is a research method where designers or researchers use the service themselves (as if they were a customer) to directly experience it. It's sometimes called "mystery shopping" or "secret shopping."
Define – Visualization and Mapping Tools
Personas are fictional but evidence-based profiles that represent key user types. Each persona summarizes the needs, behaviors, motivations, and pain points of a segment, making user research insights tangible and relatable.
Define – Visualization and Mapping Tools
An empathy map is a visual framework used to capture and align what we know about a user's experience. It helps teams understand users by breaking down what they think, feel, say, and do, alongside their pains and gains.
Define – Visualization and Mapping Tools
A customer journey map (CJM) is a visual representation of the steps a user goes through when interacting with a service, across different channels and touchpoints. It includes actions, emotions, pain points, and opportunities.
Define – Visualization and Mapping Tools
An emotional journey map is a visual tool that focuses specifically on the emotions users experience across a service journey. It highlights emotional peaks (positive moments) and valleys (frustrations, anxieties) to better understand the human side of service interactions.
Define – Visualization and Mapping Tools
A service blueprint is a detailed diagram that shows how a service is delivered by connecting the user experience (frontstage) with the behind-the-scenes activities (backstage) and support processes. It extends a journey map by adding organizational layers.
A layered blueprint with rows for customer actions, frontstage (visible employee or digital actions), backstage (invisible support work), support processes (IT, policy, vendors) and evidence (touchpoints such as receipts, screens, forms). Example: In an airline check‑in blueprint → Customer prints boarding pass → Agent validates documents (frontstage) → Data synced to airline system (backstage) → Airport security process enabled (support).
Define – Visualization and Mapping Tools
An ecosystem map is a visual overview of all actors, stakeholders, systems, and relationships that make up a service environment. It helps teams understand the complexity of the wider ecosystem a service operates within.
A visual diagram with the service at the center and surrounding circles or nodes representing primary users, frontline staff, partner organizations, regulators or government bodies and technology platforms. Arrows show flows of money, information, or influence, such as a hospital ecosystem with patients, doctors, insurers, regulators and pharma suppliers.
Define – Visualization and Mapping Tools
A process flow diagram is a step-by-step visual representation of how a service or task is carried out, usually using boxes and arrows. It shows the sequence of activities, decisions, and roles involved in delivering a service.
A flow diagram for an online food order process: User selects items → Checkout → Payment → Order confirmed → Restaurant prepares → Delivery dispatched → Order received. Decision point: Payment success/failure. Insights: "High failure rate at payment step suggests need for more payment options."
Define – Visualization and Mapping Tools
A touchpoint matrix is a structured table or grid that lists all the points of interaction between users and a service, across different stages of the journey and channels.
A grid showing: Columns = journey stages (Awareness, Purchase, Use, Support). Rows = channels (Website, Mobile App, Store, Call Center, Email). Cells = interactions (e.g., "See ad on Instagram," "Receive order confirmation email," "Call support"). Insights: "Support touchpoints are fragmented across email, chat, and phone — causing confusion."
Develop – Co-creation and Prototyping Tools
Usability testing (or journey validation) is a method where real users attempt to complete tasks with a prototype or service, while researchers observe and gather feedback. It validates whether designs are usable, intuitive, and effective in supporting user goals.
Develop – Co-creation and Prototyping Tools
"How Might We" (HMW) sessions are structured brainstorming activities where teams reframe problems into design opportunities by turning insights or pain points into open-ended "How might we…" questions.
A set of sticky notes or a digital board with HMW questions, e.g.:
Develop – Co-creation and Prototyping Tools
Brainstorming or ideation sessions are collaborative workshops where teams generate a large number of ideas in a short period. They encourage structured creativity, focusing on quantity first and refinement later.
Develop – Co-creation and Prototyping Tools
Co-design workshops are collaborative sessions where designers, users, and stakeholders come together to jointly create ideas, concepts, or prototypes. They move design out of the studio and into the hands of those who will use and deliver the service.
Develop – Co-creation and Prototyping Tools
Storyboarding is a method of visual storytelling that uses sequential illustrations (like a comic strip) to show how a user experiences a service, product, or scenario over time.
Develop – Co-creation and Prototyping Tools
A concept walkthrough is a guided review of early ideas, mockups, or scenarios with users and stakeholders. The goal is to test assumptions quickly before investing in detailed prototypes or implementation.
Develop – Co-creation and Prototyping Tools
Experience prototyping is a method where teams simulate parts of the service experience so users and stakeholders can interact with them as if they were real. Unlike technical prototypes, it focuses on the holistic experience (environment, interactions, emotions).
Develop – Co-creation and Prototyping Tools
Service prototyping is the practice of building and testing parts of a service (or the whole service) in a controlled, low-risk environment before full rollout. Unlike experience prototyping, which focuses on simulating the feel, service prototyping tests operational elements like roles, processes, policies, and touchpoints.
Develop – Co-creation and Prototyping Tools
Wizard of Oz testing is a prototyping method where users interact with what they believe is a functional service or system, but in reality, key functions are operated manually by humans behind the scenes.
Define – Visualization and Mapping Tools
A transition journey map shows the steps, challenges, and support needed as users or organizations move from an existing ("as-is") state to a desired ("to-be") state. It focuses on the change process itself, not just the end state.
A transition journey for moving to a new digital banking app:
Insights: "Biggest barrier is fear of losing transaction history — need to reassure with clear migration info."
Define – Visualization and Mapping Tools
An experience map is a broad, high-level visualization of human behavior across an entire experience, often spanning multiple services, brands, or channels. Unlike a customer journey map, which focuses on one service, an experience map looks at the bigger picture of a person's activities, context, and needs.
A large map that shows a person's moving-to-a-new-city journey: stages include planning, searching, moving, settling in, and community integration. Touchpoints might include real estate apps, movers, utilities, banks, schools, and local services. Insights might include "Stress peaks during utilities setup — opportunity for bundled services."
Define – Visualization and Mapping Tools
A system map is a visual representation of the interconnected elements that make up a complex system: actors, policies, platforms, technologies, processes, and external influences. It helps teams see the big picture of how different components interact.
A diagram for digital healthcare showing patients, doctors, insurers, hospitals, regulators, and technology providers, with flows of data (patient records), money (insurance payments), and authority (regulations). Insights may include "Interoperability gap between hospital and insurer platforms creates delays in claims."
Deliver – Strategy, Implementation and Governance Tools
A service roadmap is a strategic planning tool that lays out the timeline for how a service will evolve over weeks, months, or years. It shows planned initiatives, improvements, and releases across different parts of the service.
A roadmap for a banking app service:
The roadmap highlights dependencies (e.g., AI personalization requires data platform upgrades first).
Deliver – Strategy, Implementation and Governance Tools
Service specifications are formal documentation that describes how a service should be delivered, including standards, roles, processes, policies, and requirements. They translate service design outputs (blueprints, journeys, roadmaps) into clear instructions for implementation and operation.
Deliver – Strategy, Implementation and Governance Tools
A change management roadmap is a structured plan that shows how a new or redesigned service will be embedded into an organization. It focuses on the people side of change — communication, training, adoption, and cultural alignment.
A roadmap for rolling out a new CRM system:
Deliver – Strategy, Implementation and Governance Tools
A governance framework is a structured model that defines how decisions are made, who is accountable, and how different teams or stakeholders coordinate in delivering and managing a service.
A governance framework for a digital service:
Deliver – Strategy, Implementation and Governance Tools
A KPI (Key Performance Indicator) dashboard is a visual tool that tracks the most important metrics of a service in real-time. It consolidates data from different sources into one view for monitoring performance, quality, and impact.
A service dashboard showing:
Deliver – Strategy, Implementation and Governance Tools
These are quantitative survey metrics used to measure user satisfaction and service quality:
Deliver – Strategy, Implementation and Governance Tools
SWOT analysis is a strategic evaluation tool that examines the internal and external factors influencing a service or organization:
For a digital healthcare service:
Deliver – Strategy, Implementation and Governance Tools
The Business Model Canvas (BMC) is a one-page strategic framework that describes how a service or business creates, delivers, and captures value. It breaks the model into 9 building blocks.
For a subscription-based wellness app:
Deliver – Strategy, Implementation and Governance Tools
The Lean Canvas is a one-page business model framework adapted from the Business Model Canvas, designed for startups and innovation projects. It emphasizes problem-solution fit, risks, and early validation over detailed planning.
For a meal-prep delivery startup:
Deliver – Strategy, Implementation and Governance Tools
The Value Proposition Canvas (VPC) is a strategic tool that zooms into two blocks of the Business Model Canvas: Customer Profile and Value Map. It helps ensure a service's offerings directly address user needs, pains, and desired gains.
For a digital fitness app:
→ Clear fit: Service directly addresses user pains (cost, motivation) and delivers desired gains (fun, flexibility).
Deliver – Strategy, Implementation and Governance Tools
Future backcasting is a strategic foresight method where teams first imagine a desired future state for a service or system, then work backwards to identify the steps needed to reach it. Unlike forecasting (which projects today forward), backcasting starts with the vision and designs the pathway to get there.
For a carbon-neutral mobility service by 2040:
Deliver – Strategy, Implementation and Governance Tools
The Impact-Effort Matrix is a simple prioritization tool that helps teams decide which service improvements or initiatives to focus on by mapping them according to their impact on users/business and the effort required to implement.
For a retail banking service redesign:
Deliver – Strategy, Implementation and Governance Tools
Cost-Benefit Analysis (CBA) is a decision-making tool that compares the expected costs of implementing a service improvement against the benefits it will deliver (financial, operational, or user experience gains).
For a new customer self-service portal:
We can think about where each tool fits by asking a simple question. If the tool helps us collect new information, it's part of Discover. If it helps us make sense of what we've found, it belongs in Define. If it helps us come up with or test ideas, it goes into Develop. And if it helps us put solutions into action or measure their impact, it fits in Deliver. This way, we always know which stage a tool supports and why we're using it.
Gather raw data, understand users, context, and systems.
Synthesize findings, make sense of data, and define opportunities.
Generate ideas, co-create with stakeholders, prototype and test concepts.
Implement solutions, align business and service, measure impact.
Visualize relationships and influence.
In-depth exploration of needs and practices.
Structured group discussions to uncover shared perceptions and test early ideas.
Observe users in their real environments.
Gather quantitative insights.
Analyzing quantitative usage data to spot patterns.
Capture user experiences over time.
Validate navigation and categorization (esp. for IA).
Review existing reports, analytics, and academic literature.
Experts reviewing an existing service against heuristics.
Researchers experience the service firsthand.
Archetypal profiles grounded in research.
User thoughts, feelings, pains, and gains.
End-to-end user experience across touchpoints.
Highlight emotional highs and lows.
Connect frontstage, backstage, and support processes.
Show actors, relationships, and influences.
Holistic journeys across multiple services.
Interconnections of policies, platforms, and stakeholders.
Sequential steps in service delivery.
Inventory of all service interactions.
How users and organizations move from current to future states.
Continuous evaluation.
Reframe challenges as opportunities.
Structured creativity.
Design together with users and stakeholders.
Narrate scenarios visually.
Test early concepts with users and stakeholders.
Simulate the user experience.
Pilot service elements in a safe setting.
Simulate tech-enabled services manually.
Timelines for service evolution.
Detailed documentation for standards and delivery.
Embed services in organizations.
Clarify roles and decision flows.
Track performance in real-time.
Service satisfaction metrics.
Strengths, weaknesses, opportunities, threats.
Define value, revenue, channels, etc.
Startup-focused adaptation of BMC.
Match user pains/gains with service offerings.
Envision the desired future and work backwards.
Prioritize improvements.
Weigh feasibility vs. impact.